What is Kokume?
Kokume is a mobile location-based game where you control territory in the real world. You build on the actual map, conquer regions, lead your hero into battle and team up with other players against raid bosses.
Getting started
- When you sign up, you name your hero. On the map, your hero moves wherever you go.
- Build your Base - the main building of your realm. You only have one; it produces food and wood and stores resources straight in your player storage.
- Build gathering buildings (Lumberjack Hut, Quarry, Farm, mines). Every resource is best gathered in a different type of landscape.
- Follow the main quests. They are accepted automatically and walk you through everything important; your next step is shown in the strip under your resources.
Hero & leveling
The hero is your in-game avatar. They earn XP from conquests, won battles, defeated garrisons, airdrops, quests, raids and more. Every level raises their attributes (strength, defense, agility, luck, stealth) and maximum health. Gear goes into six equipment slots.
Buildings
Buildings are placed at a spot within your range and can be upgraded up to level 10. Higher levels need processed resources, and from level 6 also steel. Main types:
- Base - your main building, only one.
- Tower - captures the region it stands in. Only one per region.
- Gathering buildings - wood, stone, iron, clay and food, always depending on the landscape around them.
- Brickworks, Sawmill and Foundry - process resources into bricks, planks and steel.
- Barracks, Workshop, Warehouse, Market - units, items and carts, a collection point and trading.
- Observatory - reveals airdrops, NPC garrisons and, at higher levels, raid bosses nearby.
- Banner Hall - choosing and changing your faction.
Your buildings take orders from anywhere within your sight: upgrade, repair, start production or set up defense. What your hero has to do by hand - picking up or storing resources, items and units, or demolishing a building - only works within range. From afar you can only abandon a building.
Resources
There are nine resources: food, wood, clay, stone, iron, gold and the processed bricks, planks and steel. Gathered resources stay in the building's storage until you pick them up in person or a cart takes them to your Base.
Combat & defense
When another player or an NPC garrison attacks your building, a tower defense battle runs. You set up the defense in advance in the editor: units, a reserve garrison by the tower, traps and a stone wall as a barricade. The attacker sends units along the path to the building, and those that reach it wear down its health. When it hits zero the building falls, but a well-defended building holds out for several attacks. Battles are deterministic, so you can replay them and fine-tune your defense.
You don't have to walk to a foreign building or garrison yourself: if it is within your hero's sight or your Observatory's range, you can send an army up to 2 km away.
NPC garrisons
Wild regions are guarded by NPC garrisons, from primitive tribes through bandits, deserters and fallen knights to the dreaded Dark Legion. You have to defeat them before you can claim the region. Now and then garrisons also raid a claimed region and cut its production until you drive them out, and they send patrols onto the map.
Raid bosses
Mighty monsters regularly awaken in the world, and you can only beat them together with other players. Everyone who fought shares the reward by damage dealt.
- Bosses appear where people play: around players who have recently been out on the map or have buildings there. The more active players, the more bosses.
- A boss stays active for 36 hours. If nobody defeats it by then, it disappears.
- At 75, 50 and 25 % health it enters its next, more furious phase.
- You see it on the map within your hero's sight or your Observatory's range. You can attack once it is within range, and joining the fight costs energy.
- There is a short pause between your strikes, shortened by agility. The boss itself regularly strikes everyone fighting it; your units take the hit first, then your hero.
Boss types
- Forest Dragon - lives in deep forests, breath like molten iron.
- Mountain Golem - massive health, very tough defense.
- Swamp Hydra - a seven-headed beast of the marshes.
- Fallen Knight - a quick fight, less health but aggressive.
- Deep Kraken - coastal areas, the biggest rewards.
Shared damage
Every strike adds to your damage in the participants table. When the boss falls, gold, resources and XP are split by damage share. Attacking together pays off - more players means a faster kill, but the reward per boss is fixed, so a bigger share means a bigger slice. Fighters take turns picking items from the boss's treasure, in order of damage dealt.
Trophies
Every defeated boss gives you trophy points. The base depends on the boss type (45-100), and the top three get a bonus:
- 1st place: +200 %
- 2nd place: +120 %
- 3rd place: +60 %
Trophy points count towards your overall score.
Map & regions
The map mirrors real administrative divisions: the country, its counties or provinces, municipalities and the smallest local units. Below them lie resource regions, pieces of real landscape such as forests, fields, meadows, quarries or water. A Tower claims the smallest administrative unit it stands in. You only see resources on the map in municipalities you have explored.
Factions
At level 2 the Path of Power quest sends you to build a Banner Hall and swear allegiance to one of three factions:
- Kingdom Loyalists - +15 % defense in every battle. Their buildings defend better with fellow Loyalists' buildings nearby.
- Free Settlers - +15 % resource production and 15 % shorter item crafting time.
- Warlords - +15 % attack in every battle and 10 % faster unit training. They hit harder when no other Warlord has a building near the target.
From Banner Hall level 2 each faction has its own service: Loyalists send reinforcements to their allies' buildings, Settlers deliver resources to each other by caravan and Warlords post bounties.
Your first faction change within 7 days is free. Every later one costs gold, leaves you without a faction for 72 hours, and the next change is possible after 30 days at the earliest.
Items & market
Your hero carries items in their inventory: weapons, armor, potions and other gear. Items drop from airdrops, garrisons and raid bosses, are crafted in the Workshop and can be traded on the Market.