How building works
You can only build within range of your position, and only where it makes sense — gathering buildings require a suitable landscape (a farm needs fields, a quarry needs a quarry site, a fishing tent needs water). Construction and upgrades take time; the building passes through under construction → built → upgrading states.
Building overview
| Building | Purpose |
|---|---|
| Base | Your main building (only one). Produces food and wood, stores directly into your player storage, heals your hero. |
| Tower | Captures the region it stands in. Only one per region. |
| Lumberjack Hut | Gathers wood (forest, meadow). |
| Quarry | Gathers stone (quarry, mine). |
| Iron Mine | Gathers iron (mine, quarry). |
| Clay Pit | Gathers clay (mine, field, meadow). |
| Farm | Produces food (field, meadow). |
| Fishing Tent | Produces food (water, pond, river, reservoir). |
| Warehouse | Extends your storage space. |
| Workshop | Crafts items and equipment. |
| Barracks | Trains units and raises your army population limit. |
| Market | Trade with players and the market. Available from level 3. |
| Brickworks | Processes clay and wood into bricks. |
| Sawmill | Processes wood into planks. |
| Observatory | Reveals airdrops and, at higher levels, raid bosses nearby. |
Upgrading
A higher level means more production, more durability and new options. Costs grow with each level and eventually require processed resources — bricks and planks. You can cancel an upgrade in progress (part of the resources is refunded) and demolish an unwanted building — demolition returns its resources.
Renaming
You can give any of your buildings a custom name for a small gold fee.