Buildings

An overview of all buildings and the rules for constructing, upgrading and demolishing them.

How building works

You can only build within range of your position, and only where it makes sense — gathering buildings require a suitable landscape (a farm needs fields, a quarry needs a quarry site, a fishing tent needs water). Construction and upgrades take time; the building passes through under construction → built → upgrading states.

Building overview

BuildingPurpose
BaseYour main building (only one). Produces food and wood, stores directly into your player storage, heals your hero.
TowerCaptures the region it stands in. Only one per region.
Lumberjack HutGathers wood (forest, meadow).
QuarryGathers stone (quarry, mine).
Iron MineGathers iron (mine, quarry).
Clay PitGathers clay (mine, field, meadow).
FarmProduces food (field, meadow).
Fishing TentProduces food (water, pond, river, reservoir).
WarehouseExtends your storage space.
WorkshopCrafts items and equipment.
BarracksTrains units and raises your army population limit.
MarketTrade with players and the market. Available from level 3.
BrickworksProcesses clay and wood into bricks.
SawmillProcesses wood into planks.
ObservatoryReveals airdrops and, at higher levels, raid bosses nearby.

Upgrading

A higher level means more production, more durability and new options. Costs grow with each level and eventually require processed resources — bricks and planks. You can cancel an upgrade in progress (part of the resources is refunded) and demolish an unwanted building — demolition returns its resources.

Renaming

You can give any of your buildings a custom name for a small gold fee.