Main story line
Main quests are accepted automatically and act as your guide through the game — from building your Base through your first army and faction choice to conquering regions and hunting raid bosses. The story unfolds in four acts:
- Act 1 — A New Home: establishing your economy, first buildings, faction, first army.
- Act 2 — Expansion: the workshop, transport routes, your first conquered region.
- Act 3 — Faction tasks: each faction has its own challenge matching its focus.
- Act 4 — Endgame: empire building, great wars and the final trial.
Side quests
Alongside the main line you will find optional tasks — hunting wolves, escorting a merchant caravan, clearing a bandit camp, trade orders and more. You can complete them in parallel with the main line, and some repeat over time.
Daily contracts
Each day the game offers three kinds of contracts — for example patrolling, collecting airdrops or producing resources. The difficulty adapts to your level and the offer refreshes at midnight. Contracts are the fastest route to regular gold and experience.
Rewards
Quests reward you with gold, experience, resources and occasionally items. The reward is granted right after completion — remember to collect it in the quest log.