Main story line
Main quests are accepted automatically and act as your guide through the game. Every step teaches you something new — from building your Base through airdrops, visiting your buildings, your first minigame, patrols and garrisons to trading, caravans, conquering regions and hunting raid bosses. The line never keeps you waiting: rewards from earlier quests always get you to the level the next step needs.
- Act 1 — A New Home: your base, gathering, airdrops, upgrades, faction, first army and first fights.
- Act 2 — Expansion: the workshop and cart, transport routes, the market, your first conquered regions.
- Act 3 — Lord of the Region: fortifying, loot from the map, big caravans, your first raid boss and your faction's challenge.
- Act 4 — Empire: vast territory you also have to hold, battles over buildings and beast hunts.
- Act 5 — Legend: the finale for the most seasoned rulers.
Tip: the strip with your current goal under your resources can be tapped. For goals such as an airdrop, patrol, garrison, raid boss or deposit the map shows you the nearest one.
Side quests
Optional tasks run alongside the main line — hunting wolves, a bandit camp, collecting curios, fishing, helping with construction, long marches, capturing enemy buildings, building mastery and more. Some can be repeated once a day.
When an enemy takes one of your regions, you automatically get the Revenge quest — win back any region to earn a reward.
Some side quests ask you to hand over resources. They count what is in your stock, but never take it on their own: once you have enough, the quest is ready to turn in. Open it, tap Turn in resources and confirm the hand-over. Until you confirm, the resources stay yours.
Daily contracts
Every day you get three contracts — patrols, airdrops, visiting your buildings, trading, gathering, upgrading, training, garrisons, caravans, walking or minigames. Contracts grow with your level: the more experienced you are, the tougher the tasks and the bigger the rewards. You will find them in your quests under the Daily Walk tab. The offer refreshes at midnight and unfinished contracts expire.
Weekly contract
Once a week you get a bigger contract — builder, warlord, trader or explorer. It always asks for a number of daily contracts plus three tasks of its theme. It lasts until Sunday midnight and pays the most of all contracts.
Faction campaign
Your faction shares a weekly goal and every one of your actions of that kind counts towards it. More on the Factions page.
Rewards
Quests and contracts reward you with gold, experience and, for some quests, titles, items or units. The reward is granted automatically right after completion.