Resources
| Resource | Used for |
|---|---|
| Food | Training and feeding units, quests. |
| Wood | The basic building material — nearly every structure needs it. |
| Clay | Input for brick production at the brickworks. |
| Stone | Constructions and building upgrades. |
| Iron | Advanced buildings, units and equipment. |
| Gold | Universal currency — trade, fees, boosts. |
| Brick | Processed resource from the brickworks, required for higher building levels. |
| Planks | Processed resource from the sawmill, required for higher building levels. |
Gathering
Gathering buildings produce resources continuously, even while you are away. The yield depends on the type of resource region the building stands in — forests favour wood, quarries favour stone, fields and meadows favour food and clay, water favours fishing. The same building can be far more productive in the right spot.
Tip: Tap a gathering building to temporarily boost its production. The first taps are free, further taps cost gold.
Processed resources
The brickworks turns clay and wood into bricks, the sawmill cuts wood into planks. Both processed resources are required for upgrading buildings to higher levels, so it pays to start production early.
Storage and transport
Your Base stores production directly in your player storage; other buildings accumulate resources on site and you need to collect them — in person, or automatically. A cart assigned to a transport route travels between your buildings along planned stops, loading and unloading resources, either back and forth or in a loop. Beware: rides on the road can be ambushed by other players.
Every leg of the journey costs gold based on the distance covered. When you cannot pay for the next leg, the cart waits at its stop until you top up — the cargo is not lost. You can give a route a gold reserve it will never spend: rather than dip into it, the cart waits. You can set the default reserve for every new route in Overview → Routes and apply it to the routes already running with one tap. A route can be paused or cancelled from anywhere, even when you are nowhere near its stops; changing which stops it visits still requires you to be there in person.
Trading
The Market (available from level 3) lets you buy and sell resources — with other players and with the market itself.