Orna showed that a full RPG with a hero, equipment and progression can work on a real-world map. Kokume shifts the main focus from a single character to an entire realm - alongside your hero, you develop territory, an economy and an army.
You have your own hero with levels, equipment and an inventory. The hero takes part in battles and contributes to your overall leaderboard score, although Kokume primarily focuses on developing your entire realm.
From militia to knights, crossbowmen and battle mages. Units are trained in barracks, consume population and form the backbone of both attack and defence.
Eight resources, extraction driven by terrain type, processing in the brickworks and sawmill, automatic cart transport. Progress rests on what you build, not only on what falls out of a crate.
The map is not procedurally generated - regions belong to specific players and factions, so expanding your realm brings you into conflict with real opponents nearby.
Orna is an established, content-rich game backed by years of development. Kokume is in early access and focuses more heavily on strategy, so the table primarily compares their gameplay approach.
| What's compared | Orna | Kokume |
|---|---|---|
| Focus | Hero progression, classes, gear and dungeons | Territory and realm development; the hero is one part of it |
| Map | Points of interest and dungeons tied to location | Contiguous regions following real administrative geography |
| Economy | Materials and crafting | Eight resources, production buildings, processing and transport |
| PvP | Arena and duels between players | Fights over specific territory between three factions |
| Co-op | Guilds and joint expeditions | Factions and raid bosses with damage-based loot |
| Platforms | Android, iOS | Android and web browser |
Partly. Kokume includes a hero, levels, equipment and combat, but its main focus is strategy - managing territory, economy and defence. If you mainly want to develop a single character, Orna is closer to a traditional RPG.
Partly. You can manage buildings, unit production and planning from anywhere. Capturing new territory and attacking, however, require you to be physically present.
Yes, a public wiki covers resources, buildings, units, combat and the region system, and it is available without signing in. We write it as we go, so here and there it lags a step behind the game.
Kokume is free on Android and in the web browser, and we sell nothing inside it. All it takes is stepping outside and finding your first region.