Travian, Forge of Empires and their relatives all share the same core: a village, a build queue, resources and neighbours who come for your grain. Kokume keeps that model whole and swaps the ground underneath it — instead of a generated world it runs on the real map around you. Where a sawmill goes is decided by an actual forest.
The map is divided into resource regions that follow the real landscape. A lumberjack hut belongs in a forest, a quarry in a quarry, a fishing tent by water — the same building elsewhere yields a fraction of that.
Eight resources from food and wood to gold, a brickworks and a sawmill for processed materials, warehouses, a marketplace from level 3, and carts that move production between your buildings along planned routes.
An attack on your tower is a tower defense battle. You lay out units, traps and a stone wall on a grid beforehand, and the wall holds the attacker within range of your towers. Battles are deterministic, so you can replay the recording and tune the layout.
Three factions with permanent bonuses to defence, production or attack. Dominance adds up from municipalities through counties to regions, and the factions compete for regions every week — the winner gets a production bonus for the whole week that follows.
Travian and Forge of Empires are games refined over years with large player bases. Kokume is in early access, playable only in Czechia for now, and above all it expects you to go outside — the table is about the difference in approach, not the volume of content.
| Aspect | ordinary building strategy games | Kokume |
|---|---|---|
| Map | A generated world or a historical setting | Real geography — municipalities, regions and resource areas |
| Where you build | In your village, from anywhere in the world | Within range of your real position, terrain drives the yield |
| Progression | Build queues and waiting for timers | Construction takes time too, but expanding means going outside |
| Resources | A handful of basic ones | Eight, including bricks and planks for higher building levels |
| Combat | A battle report calculated by the server | Tower defense with your own layout and a replayable recording |
| Co-op | Alliances and joint operations | Three factions, a weekly fight for regions and raid bosses tackled together |
| Playing from the sofa | The whole game | The economy yes, claiming and attacking no |
| Price | Free with purchases | Free, in early access |
The classics of the genre are Travian and Forge of Empires, where you develop a village or a city on a game map. Kokume belongs to the same family — resources, buildings, an army and a fight for territory — except it runs on a real map and is free on Android and in the web browser.
The foundation is the same: you extract resources, construct and upgrade buildings, train units and fight over territory. The decisive difference is that the map is real and you can only build where you physically are. Defence is also played out as a tower defense battle rather than resolved by a server calculation.
In Kokume only partly. Managing buildings, training units, planning transport and trading on the marketplace all work from anywhere, but claiming a new region and attacking require you to actually be there. Anyone who wants to play strictly indoors will be happier with a classic building strategy game.
Eight: food, wood, clay, stone, iron and gold, plus processed bricks and planks. The brickworks turns clay and wood into bricks, the sawmill cuts wood into planks, and both are needed for higher building levels.
No. The game is free on Android and in the web browser, and it is in early access, so it keeps changing and growing.
Not yet. The map is built on Czech Republic data, so there is nothing to claim elsewhere. If you want to play where you live, get in touch — once a group of players from one country speaks up, we open it.
Kokume is free on Android and in the web browser. Start with your main building near home and get extraction running on terrain you already know.