Travian, Forge of Empires and similar games are built around developing a settlement, gathering resources and competing with neighbours. Kokume brings a similar foundation to a real-world map, so an actual forest determines where a sawmill is most effective.
The map is divided into resource regions based on the real landscape. A lumberjack hut belongs in a forest, a quarry in a quarry and a fishing tent by water. The same building produces significantly less in unsuitable terrain.
Nine resources from food and wood to gold, a brickworks, sawmill and foundry for processed materials, warehouses, a marketplace from level 3, and carts that move production between your buildings along planned routes.
An attack on your tower plays out as a tower defense battle. You arrange units, traps and walls on a grid to slow enemies within range of your defences. A battle replay reveals weak points and helps you improve the layout.
Three factions with permanent bonuses to defence, production or attack. Dominance adds up from cadastral areas through municipalities to regions, and the factions compete for regions every week - the winner gets a production bonus for the whole week that follows.
Travian and Forge of Empires are established games with extensive content. Kokume is in early access, currently available only in Czechia and Slovakia, and requires outdoor movement. The table therefore compares gameplay approach rather than content volume.
| What's compared | ordinary building strategy games | Kokume |
|---|---|---|
| Map | A generated world or a historical setting | Real geography - municipalities, regions and resource areas |
| Where you build | In your village, from anywhere in the world | Within range of your real position, terrain drives the yield |
| Progression | Build queues and waiting for timers | Construction takes time too, but expanding means going outside |
| Resources | A handful of basic ones | Nine, including bricks, planks and steel for higher building levels |
| Combat | A battle report calculated by the server | Tower defense with your own layout and a replayable recording |
| Co-op | Alliances and joint operations | Three factions, a weekly fight for regions and raid bosses tackled together |
| Playing from the sofa | The whole game | The economy yes, claiming and attacking no |
| Price | Free with purchases | Free, in early access |
The classics of the genre are Travian and Forge of Empires, where you develop a village or a city on a game map. Kokume belongs to the same family - resources, buildings, an army and a fight for territory - except it runs on a real map and is free on Android and in the web browser.
The foundation is similar: gather resources, construct and upgrade buildings, train units and fight over territory. In Kokume, however, the map is real and new buildings can only be placed within your range. Defence also plays out as a tower defense battle rather than a simple server calculation.
Only partly. Buildings, unit training, transport and trade can be managed from anywhere, but capturing a new region and attacking require physical presence. If you want to play exclusively from home, a traditional building strategy game may suit you better.
Nine: food, wood, clay, stone, iron and gold, plus processed bricks, planks and steel. The brickworks turns clay and wood into bricks, the sawmill cuts wood into planks and the foundry smelts iron and wood into steel. Processed resources are needed for higher building levels.
No. The game is free on Android and in the web browser, and we sell nothing inside it. It is in early access, so it keeps changing and growing.
Not yet. The map is built on data for Czechia and Slovakia, so there is nothing to claim elsewhere. If you want to play where you live, get in touch on Discord - once enough players from one country speak up, we open it.
Kokume is free on Android and in the web browser. Start with your main building near home and get extraction running on terrain you know better than any generated map.