Factorio is about the joy of production clicking into place - resources flow, the factory grows and the bottleneck moves somewhere else. Kokume is not a conveyor-belt factory, but it rewards the same mindset: you mine where the real landscape allows, process resources in several steps and let wagons haul production along routes you plan yourself. Production and logistics keep growing with every update.
You mine a resource first, then process it: the brickworks turns clay and wood into bricks, the sawmill cuts planks and the foundry smelts 4 iron and 2 wood into 1 steel. The workshop makes parts from materials - wheels, drawbars, canvas, springs and grease - and better wagons are built from them.
Assign a wagon to a route with stops where it loads and unloads, and let it run back and forth or in a loop. Long-haul wagons carry cargo between towns up to 40 km apart. Every leg costs gold by distance, so a well-planned route pays off.
Just like in Factorio, where a resource lies matters. A mine’s yield depends on the type of resource region - forest, quarry, ore vein, field or water. But you do not scout deposits on a generated map; they are in the streets and woods around you.
Steel is the late-game bottleneck: it only comes from iron, and building levels 6-10 and the best gear all need it. Buildings upgrade up to level 10 and production buildings can be refined further with mastery, so there is always something to optimise.
Factorio is a finished, deep game for PC and consoles; Kokume is a mobile strategy game in early access, playable in Czechia and Slovakia for now. It is not a replacement for a belt factory - the table shows what the two share and where they differ.
| What's compared | Factorio | Kokume |
|---|---|---|
| Game world | A generated planet | The real landscape around you |
| Production | Hundreds of recipes and assembly lines | Mining, processing into bricks, planks and steel, a workshop for parts and gear |
| Logistics | Belts, trains and robots | Wagons and long-haul wagons on planned routes with stops |
| Building | Precise placement on a grid | Buildings within reach of your location, terrain decides the yield |
| Threat | Biters attack the factory | Other players attack your towers and can raid wagons on the road |
| While you are away | The world is paused | Buildings keep mining and wagons keep driving |
| Playing with others | Co-op on a shared server | One shared world, three factions and player trading at the marketplace |
| Platform and price | PC and consoles, paid | Android and browser, free |
The closest are factory builders such as Satisfactory, Dyson Sphere Program and shapez, where you build production lines and belts. On mobile, simpler idle factory games dominate. Kokume takes a different route: production chains and logistics are part of a strategy game on a real map, where you compete with other players for resources and routes.
Not strictly - you do not lay belts or build assembly lines. It does share the core Factorio players enjoy: chained production steps, logistics planning, chasing bottlenecks and gradual scaling. On top of that it adds territorial conflict and tower defense.
Mines store their output on site. You either collect it in person or assign a wagon to a transport route - it visits the stops, loads and unloads, and runs back and forth or in a loop. Each leg costs gold, and a route can keep a gold reserve it never spends. You can pause a route from anywhere; changing its stops needs you on site.
Yes, production and logistics are among the areas we develop most. The latest additions are long-haul wagons between towns and workshop parts that better wagons are built from. We announce new features on Discord.
No. The game is free on Android and in the web browser, and we sell nothing inside it. It is in early access, so it keeps changing and growing.
Not yet. The map is built on data for Czechia and Slovakia, so there is nothing to claim elsewhere. If you want to play where you live, get in touch on Discord - once enough players from one country speak up, we open it.
Kokume is free on Android and in the web browser. Place your main building, find a forest, a quarry and an ore vein nearby and plan your first wagon route.