Ingress showed that a real-world map can become a game world and faction rivalry can keep players engaged for years. Kokume starts from a similar foundation but adds construction and economy. Capturing a region is only the beginning - you must also develop and defend it.
Three factions instead of two - Kingdom Loyalists, Free Settlers and Warlords. Each offers different bonuses to defence, production or attack, so your choice affects your playstyle, not just your colour on the map.
You do not capture single points but whole regions derived from real-world geography - cadastral areas, city districts, municipalities. The map shows who holds what, and taking a whole neighbourhood off your neighbour is visible from a long way off.
On captured land you raise sawmills, quarries, farms, mines and barracks. Eight resources, processing chains, carts that move the goods around on their own. Your land keeps producing long after you have gone home.
Attacks on enemy territory play out as tower defense battles. The defender places towers and units while the attacker sends waves. Every territory must be actively defended or it can change hands.
Ingress is an established game with a large community, while Kokume is an independent project in early access. This table compares gameplay principles rather than the amount of content or the size of the player base.
| What's compared | Ingress | Kokume |
|---|---|---|
| Goal | Hack portals, link them and create control fields | Claim a region, build its economy and defend it |
| Factions | Two (Enlightened, Resistance), no gameplay bonuses | Three, each with bonuses to defence, production or attack |
| Building | None - portals are fixed, players only control them | Buildings, upgrades, eight resources and processing chains |
| Combat | Destroying resonators; mostly a race of speed and supplies | Tower defense battles with units, towers and attack waves |
| Playing without walking | You essentially must stand at the portal | Claiming and fighting need presence, the economy runs between sessions |
| Co-op | Cross-country field operations | Raid bosses - joint attacks, loot split by damage share |
| Platforms | Android, iOS | Android and web browser (no iOS yet) |
| Price | Free with purchases | Free, in early access |
Both games use a real-world map, factions and territorial conflict. Kokume adds construction, a resource economy and tower defense combat, placing more emphasis on long-term planning.
Yes. Capturing territory and launching attacks require you to be physically present because GPS is central to the game. Resource production, construction planning and realm management can be handled from anywhere.
Yes. Regions come from real administrative geography rather than a database of points of interest, so playable territory exists everywhere - in a village just as much as in a city centre. Nowhere ends up as an empty map without portals.
Nothing. The game is free on Android and in the web browser, and we sell nothing inside it. It is in early access, so it keeps changing - some things get added, some get rebuilt.
Download Kokume for Android or open it in your mobile browser and see who controls the territory around you.