Games like Ingress: what to play when you want more than portals

Ingress taught a whole generation of players that the map outside the window can be a playing field, and that a faction badge can last for years. Kokume starts from the same idea and takes it elsewhere — territory is not hacked, territory is held. You claim a region, build an economy on it, and you have to defend it.

Why Ingress players tend to click with it

Factions that actually change play

Three camps instead of two — Kingdom Loyalists, Free Settlers and Warlords. Each carries its own bonuses to defence, production or attack, so your choice changes how you play rather than just your colour on the map.

Territory instead of points

You do not capture single points but whole regions derived from real-world geography — municipalities, city districts, counties. The map shows who holds what, and faction dominance is computed from the actual share of land.

The part Ingress never had: building

On captured land you raise sawmills, quarries, farms, mines and barracks. Eight resources, processing chains, automatic cart transport. Your land produces even while you are not playing.

A defence you can actually lose

Attacking someone else’s territory is a tower defense battle. The defender places towers and units, the attacker sends waves. Holding land costs something, and it can be taken from you.

Kokume vs. Ingress

No marketing gloss — Ingress is a mature game with an enormous community, Kokume is in early access. These are the real differences in what you actually do.

AspectIngressKokume
GoalHack portals, link them and create control fieldsClaim a region, build its economy and defend it
FactionsTwo (Enlightened, Resistance), no gameplay bonusesThree, each with bonuses to defence, production or attack
BuildingNone — portals are fixed, players only control themBuildings, upgrades, eight resources and processing chains
CombatDestroying resonators; mostly a race of speed and suppliesTower defense battles with units, towers and attack waves
Playing without walkingYou essentially must stand at the portalClaiming and fighting need presence, the economy runs between sessions
Co-opCross-country field operationsSeasonal raid bosses — joint attacks, loot split by damage share
PlatformsAndroid, iOSAndroid and web browser (no iOS yet)
PriceFree with purchasesFree, in early access

Frequently asked questions

Is Kokume an alternative to Ingress?

It shares the core idea — a real map, factions and a fight over territory. Kokume adds building, a resource economy and tower defense combat on top, which makes it slower and more strategic than hacking portals. It is not an Ingress clone.

Do I have to go outside to play Kokume?

Yes — claiming territory and fighting require you to physically be there, GPS is the core of the game. Resource production, construction planning and managing your realm work from anywhere, so the game does not hinge on how far you walk each day.

Does Kokume work in a small town or in the countryside?

Yes. Regions come from real administrative geography rather than a database of points of interest, so playable territory exists everywhere — in a village just as much as in a city centre. There is no empty map without portals.

How much does Kokume cost?

Nothing. The game is free on Android and in the web browser, and it is in early access, so it keeps changing and growing.

Try it on your own neighbourhood

Download Kokume for Android or open it straight in your browser and see what your part of town looks like as a game map.

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