Ingress taught a whole generation of players that the map outside the window can be a playing field, and that a faction badge can last for years. Kokume starts from the same idea and takes it elsewhere — territory is not hacked, territory is held. You claim a region, build an economy on it, and you have to defend it.
Three camps instead of two — Kingdom Loyalists, Free Settlers and Warlords. Each carries its own bonuses to defence, production or attack, so your choice changes how you play rather than just your colour on the map.
You do not capture single points but whole regions derived from real-world geography — municipalities, city districts, counties. The map shows who holds what, and faction dominance is computed from the actual share of land.
On captured land you raise sawmills, quarries, farms, mines and barracks. Eight resources, processing chains, automatic cart transport. Your land produces even while you are not playing.
Attacking someone else’s territory is a tower defense battle. The defender places towers and units, the attacker sends waves. Holding land costs something, and it can be taken from you.
No marketing gloss — Ingress is a mature game with an enormous community, Kokume is in early access. These are the real differences in what you actually do.
| Aspect | Ingress | Kokume |
|---|---|---|
| Goal | Hack portals, link them and create control fields | Claim a region, build its economy and defend it |
| Factions | Two (Enlightened, Resistance), no gameplay bonuses | Three, each with bonuses to defence, production or attack |
| Building | None — portals are fixed, players only control them | Buildings, upgrades, eight resources and processing chains |
| Combat | Destroying resonators; mostly a race of speed and supplies | Tower defense battles with units, towers and attack waves |
| Playing without walking | You essentially must stand at the portal | Claiming and fighting need presence, the economy runs between sessions |
| Co-op | Cross-country field operations | Seasonal raid bosses — joint attacks, loot split by damage share |
| Platforms | Android, iOS | Android and web browser (no iOS yet) |
| Price | Free with purchases | Free, in early access |
It shares the core idea — a real map, factions and a fight over territory. Kokume adds building, a resource economy and tower defense combat on top, which makes it slower and more strategic than hacking portals. It is not an Ingress clone.
Yes — claiming territory and fighting require you to physically be there, GPS is the core of the game. Resource production, construction planning and managing your realm work from anywhere, so the game does not hinge on how far you walk each day.
Yes. Regions come from real administrative geography rather than a database of points of interest, so playable territory exists everywhere — in a village just as much as in a city centre. There is no empty map without portals.
Nothing. The game is free on Android and in the web browser, and it is in early access, so it keeps changing and growing.
Download Kokume for Android or open it straight in your browser and see what your part of town looks like as a game map.