Games like Ingress: what to play when you want more than portals

Ingress showed that a real-world map can become a game world and faction rivalry can keep players engaged for years. Kokume starts from a similar foundation but adds construction and economy. Capturing a region is only the beginning - you must also develop and defend it.

Why Ingress players tend to click with it

Factions that actually change play

Three factions instead of two - Kingdom Loyalists, Free Settlers and Warlords. Each offers different bonuses to defence, production or attack, so your choice affects your playstyle, not just your colour on the map.

Territory instead of points

You do not capture single points but whole regions derived from real-world geography - cadastral areas, city districts, municipalities. The map shows who holds what, and taking a whole neighbourhood off your neighbour is visible from a long way off.

The part Ingress never had: building

On captured land you raise sawmills, quarries, farms, mines and barracks. Eight resources, processing chains, carts that move the goods around on their own. Your land keeps producing long after you have gone home.

A defence you can actually lose

Attacks on enemy territory play out as tower defense battles. The defender places towers and units while the attacker sends waves. Every territory must be actively defended or it can change hands.

Kokume vs. Ingress

Ingress is an established game with a large community, while Kokume is an independent project in early access. This table compares gameplay principles rather than the amount of content or the size of the player base.

What's comparedIngressKokume
GoalHack portals, link them and create control fieldsClaim a region, build its economy and defend it
FactionsTwo (Enlightened, Resistance), no gameplay bonusesThree, each with bonuses to defence, production or attack
BuildingNone - portals are fixed, players only control themBuildings, upgrades, eight resources and processing chains
CombatDestroying resonators; mostly a race of speed and suppliesTower defense battles with units, towers and attack waves
Playing without walkingYou essentially must stand at the portalClaiming and fighting need presence, the economy runs between sessions
Co-opCross-country field operationsRaid bosses - joint attacks, loot split by damage share
PlatformsAndroid, iOSAndroid and web browser (no iOS yet)
PriceFree with purchasesFree, in early access

Frequently asked questions

Is Kokume an alternative to Ingress?

Both games use a real-world map, factions and territorial conflict. Kokume adds construction, a resource economy and tower defense combat, placing more emphasis on long-term planning.

Do I have to go outside to play Kokume?

Yes. Capturing territory and launching attacks require you to be physically present because GPS is central to the game. Resource production, construction planning and realm management can be handled from anywhere.

Does Kokume work in a small town or in the countryside?

Yes. Regions come from real administrative geography rather than a database of points of interest, so playable territory exists everywhere - in a village just as much as in a city centre. Nowhere ends up as an empty map without portals.

How much does Kokume cost?

Nothing. The game is free on Android and in the web browser, and we sell nothing inside it. It is in early access, so it keeps changing - some things get added, some get rebuilt.

Try it on your own neighbourhood

Download Kokume for Android or open it in your mobile browser and see who controls the territory around you.

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