Turf is built on a simple, addictive idea: walk to a zone, take it over and hold it as long as you can. Kokume shares the same foundation - you go outside and claim the map - but turns captured land into the base of an empire. The region you take gets buildings, gets connected to production and has to be defended.
Just like in Turf, you really have to get there. You can only capture a region within your real reach, which is measured in hundreds of metres.
A captured region stays yours until someone conquers it. You build mining and production on it, and it keeps producing resources while you are not playing.
A takeover is not just about who walked by last. Attacking someone else's region is a tower defense battle against the defence another player put together.
Turf works with zones placed on the map. Kokume's regions follow administrative boundaries, so they cover the whole landscape, villages and fields included.
Turf is an established game with a long history and a large community; Kokume is an independent early-access project. We compare game design, not size.
| What's compared | Turf | Kokume |
|---|---|---|
| What you capture | Zones placed on the map | Regions that follow the real landscape |
| How you take enemy land | Walk to the zone | Get within reach and win a tower defense battle against its defence |
| What capturing gives you | Points for the takeover and for holding time | Space to build, resources and production |
| Game cycle | Competitive rounds with a running leaderboard | Building an empire over the long term |
| Economy | None, it is about points | Resources, production chains, wagons and a market |
| Platforms | Android, iOS | Android and web browser |
| Where it is played | Worldwide | Currently Czechia and Slovakia |
At its core, yes: both send you outside to capture pieces of the map and compete for them with others. Turf is a race for zone points, though, while Kokume is a strategy game where you build, produce and defend on the land you captured.
No. Turf rewards mostly the number of zones you take, so the more you walk, the better. In Kokume, walking decides where you can capture and build, but the economy runs on its own in the meantime and you can manage your empire from home.
Yes. Players are split into three factions that compete for territory, and raid bosses are fought together. Most coordination happens on the community Discord.
Nothing. The game is free on Android and in the web browser, and we do not sell anything in it. It is in early access, so it keeps evolving.
Get Kokume on Android or open it in your browser and see who owns the regions around you.