Geocaching does one thing brilliantly: it takes you to places you would never have walked to otherwise. What it does not give you is the part that makes a game a game — progress that piles up, and someone standing in your way. Kokume uses the same map, except the route you walk builds a realm of your own.
A find ends with a log entry. In Kokume every trip adds something — a captured region, a new building, resources that keep piling up while you are not outside at all.
The map is split into resource regions that follow real terrain: forest, field, meadow, quarry, mine, water. A lumberjack hut in a forest yields several times what the same hut yields elsewhere, so where you walk matters.
Airdrops with loot appear across the map, most often at castles, ruins, lookout towers and hilltops. Remote rural areas get richer loot and a longer collection range.
No containers, no logbooks, no owner who has to walk out and repair a cache. The content comes from the terrain itself, from other players, and from the NPC garrisons holding unclaimed regions.
Geocaching is an established worldwide game with a long-standing community. Kokume is in early access and playable only in Czechia for now — the table compares what you do outdoors, not scale.
| Aspect | Geocaching | Kokume |
|---|---|---|
| What you look for | A physical container at given coordinates | Territory, resources and airdrops around you |
| What is left afterwards | A log entry and a number in your find count | A region, buildings and production that keeps running |
| Where content comes from | Players who hide and maintain caches | Real terrain, other players and NPC garrisons |
| Competition | Essentially none, you play against yourself | A fight over specific territory between three factions |
| Combat | Not part of the game | Tower defense battles over the towers that hold a region |
| Outside cities | A strength — caches lead into nature | Regions cover the whole landscape, rural airdrops are richer |
| Equipment | A phone or a GPS unit and a pen | Android 7.0 or newer, or a web browser |
| Where it is played | Worldwide | Czechia only for now |
The closest ones also use your real position: Munzee with virtual codes placed at locations, Ingress and Pokémon GO with combat and collecting on a map, and Kokume, where walking builds and captures territory. Each adds a different game layer on top of going outdoors.
No. Kokume has no physical containers, and nothing is hidden or searched for by coordinates. The only thing shared is that it is played outdoors and your real position decides what you can do. The content is strategy — claiming regions, constructing buildings and defending land.
Only in part. Managing buildings, planning construction and routing transport work from anywhere, but claiming a new region, placing a building or attacking only works within range of your actual position. Without walking, progress stops.
Yes. Regions follow administrative geography and terrain type rather than a database of points of interest, so playable land exists even where there is no landmark at all. Remote areas also get richer airdrops and a longer collection range.
In Czechia only for now — the map is built on Czech Republic data, so there is nothing to conquer elsewhere. Once a group of players from another country gets in touch, we open it there too.
Kokume is free on Android and in the web browser. See what the countryside you know from your trips looks like as a game map.