Games like geocaching, when finding the box stops being enough

Geocaching does one thing brilliantly: it takes you to places you would never have walked to otherwise. What it does not give you is the part that makes a game a game — progress that piles up, and someone standing in your way. Kokume uses the same map, except the route you walk builds a realm of your own.

What geocachers tend to like about it

Walking that accumulates

A find ends with a log entry. In Kokume every trip adds something — a captured region, a new building, resources that keep piling up while you are not outside at all.

Terrain decides the yield

The map is split into resource regions that follow real terrain: forest, field, meadow, quarry, mine, water. A lumberjack hut in a forest yields several times what the same hut yields elsewhere, so where you walk matters.

Rewards where people already go

Airdrops with loot appear across the map, most often at castles, ruins, lookout towers and hilltops. Remote rural areas get richer loot and a longer collection range.

Nothing to hide, nothing to maintain

No containers, no logbooks, no owner who has to walk out and repair a cache. The content comes from the terrain itself, from other players, and from the NPC garrisons holding unclaimed regions.

Kokume vs. geocaching

Geocaching is an established worldwide game with a long-standing community. Kokume is in early access and playable only in Czechia for now — the table compares what you do outdoors, not scale.

AspectGeocachingKokume
What you look forA physical container at given coordinatesTerritory, resources and airdrops around you
What is left afterwardsA log entry and a number in your find countA region, buildings and production that keeps running
Where content comes fromPlayers who hide and maintain cachesReal terrain, other players and NPC garrisons
CompetitionEssentially none, you play against yourselfA fight over specific territory between three factions
CombatNot part of the gameTower defense battles over the towers that hold a region
Outside citiesA strength — caches lead into natureRegions cover the whole landscape, rural airdrops are richer
EquipmentA phone or a GPS unit and a penAndroid 7.0 or newer, or a web browser
Where it is playedWorldwideCzechia only for now

Frequently asked questions

What games are similar to geocaching?

The closest ones also use your real position: Munzee with virtual codes placed at locations, Ingress and Pokémon GO with combat and collecting on a map, and Kokume, where walking builds and captures territory. Each adds a different game layer on top of going outdoors.

Is Kokume geocaching?

No. Kokume has no physical containers, and nothing is hidden or searched for by coordinates. The only thing shared is that it is played outdoors and your real position decides what you can do. The content is strategy — claiming regions, constructing buildings and defending land.

Can Kokume be played without going outside?

Only in part. Managing buildings, planning construction and routing transport work from anywhere, but claiming a new region, placing a building or attacking only works within range of your actual position. Without walking, progress stops.

Does Kokume work in the countryside?

Yes. Regions follow administrative geography and terrain type rather than a database of points of interest, so playable land exists even where there is no landmark at all. Remote areas also get richer airdrops and a longer collection range.

Where can Kokume be played?

In Czechia only for now — the map is built on Czech Republic data, so there is nothing to conquer elsewhere. Once a group of players from another country gets in touch, we open it there too.

Head out with a different goal

Kokume is free on Android and in the web browser. See what the countryside you know from your trips looks like as a game map.

Other games played outdoors